Murteas's Grimoire v0.30
For EWOM v1.11

Add's spells to the game

Install instructions:
Please DELETE all the old Murteas Grimoire folders  before installing this new version

Unzip this file into your elemental mods folder, found here

	\My Documents\My Games\Elemental\Mods 

You should have a few new directories in the mod folder.   Murteas' Grimoire is the main mod folder and is required for the mod to work, all the other folders are the various
portions of the mod that you can choose to keep or delete to customize the mod to your liking.


Make sure to check Use Mods in the options menu in the game (you'll probably have to restart if you check this box).

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Sovereign Traits -

These bonuses give you a shard of the appropriate type near your starting area.
Flame Born
Water Born
Stone Born
Air Born 

These bonuses give you the applicable mana without having to control a shard.  You will still need to research the spell books & build a shrine to use the spells, but this will count as extra 
mana of the elemental type.
Flame Touched
Air Touched
Earth Touched
Water Touched

Sovereign History -
Shard Collector - You receive 1 mana/turn extra from your long time exposure to the shards.


Adds additional spells to various spell books.  (Level 0 means available immediately)   

====================Cantrips (level 0)============================================================

Combat Book:

Level 0: Arcane Missile - Does 33% of intelligence in damage (Tactical)

Enchantment Book:

Level 0: Altar of Fortune-   Create a goodie hut with a random "gift" from the gods of Fortune.

Terraforming Book:

Level 0: Clear Land - Removes all obstructions from a tile (ie forest), leaving an open tile behind. Cannot be used on resources, goodie huts, or quest locations. (Cannot be used when a unit is on the tile...I'm working on determining if their is a way around this)

Mobility Book:

Level 0: Leap - The channeler focuses for a moment before leaping into the air supported by a sudden burst of wind. +3 movement + 1 per Air Shard (Increases the movement total the round in which it is cast, but you can't use the movement until the next round - trying to determine how to fix this).

Life Book:

Level 0: Shillelagh of Life - Give the caster a Holy staff that gives an additional 4 HP to its bearer.

Level 0: Guardian of the weak - Creates an immobile Guardian in a friendly city that can provide early defense.

Death Book:

Level 0: Blade of Death - Give the caster a dagger that unlocks the backstab ability in combat.

Level 0: Destroyer of the weak - Creates an immobile Guardian in a friendly city that can provide early defense.
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=================== Master Agrippa's Tome (level 2) - Battlefield spells ===================================

Fire Book

Level 2: Flame  Burst - Damages a unit (scales with fire shards) and knocks them back 2 tiles  Blocks the tile for 2 turns as the magical fire burns out of control. (Tactical)

Water Book:

Level 2: Freezing Rain -  Frozen Rain falls in sheets out of the sky, coating everything in a layer of treacherous ice. Unit loses a turn, Accuracy -50%, Combat speed -3, Dodge -3 (-1/extra per water shard)

Earth Book:

Level 2: Grasping Vines -  Deals damage to a unit as well as holding them for 2 turns.

Air Book: 

Level 2: Howling Wind: Decreases combat effectiveness (accuracy -33% and attack - scales with air shards) of enemy units.

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Acknowledgements & Thanks 
============================================
M. Agrippa (ideas, tiles, testing)
John_Hughes (tiles, graphics, testing) 
oddrheia (icons and paintings for several spells)
Heavenfall (testing, ideas, uncovered shards for sovereign traits, modding help)
impinc (Portions of the ACP mod used in this mod.  Please see the ACP for the full mod:    http://forums.elementalgame.com/399062 )
Kenata 

